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Introduction and History

Balancing Digital Rush with Real-World Presence

Orleans Square, located snugly between Liberty and Bull Street, was first established in 1815 to recognize the Battle of New Orleans. Quiet and picturesque, this square embodies the true essence of the American South.

Today, this square is a common pedestrian traffic stop, with on-foot commuters frequently passing through. But it raises an essential question for urban experience design: How many of them truly see the square—and how many just pass it by?

The question isn't "Ugh, why are they using technology?".

 

 The question is "What can we do about it?"

The Sensory Audit

To truly understand the environment, our AI Ethics class performed a sensory audit directly on-site. The goal was to spend five quiet minutes gathering unmediated observations of the square, followed by a self-audit of how technology alters that experience.

What Unmediated Presence Feels Like:

01.

The calming rush of the central fountain.

02.

The mildly terrifying overflow of (invasive) caterpillars.

03.

The drift of pollen falling from the overhanging trees, keeping visitors grounded and aware.

The Digital Rush

When looking at our own behaviors, it became immediately obvious how digital engagement systematically distracts us from the organic beauty of the square.

The Problem: Passivity, Not Presence

The core issue discovered during field observations can be summed up simply: Digital Rush.

Instead of interacting with the physical history around them, visitors exhibit a distinct passivity.

Field Observations: Screenagers & Beyond

It is easy to generalize, but the data shows a widespread habit across demographics: most people are on their phones. While some are clearly lost and navigating, multiple pedestrians walk with headphones in, entirely detached from the sensory environment. They aren't just using tools; they are missing out on everything the beautiful city has to offer.

Screenshot_21-5-2026_34954_app.pitch.com.jpeg

Next Steps & Design Challenge

01.

the reality

People need their phones for daily navigation and utility.

People are completely missing the historical environment.

02.

the design oppurtunity 

We shouldn't fight the technology.

We must design an experience that bridges the digital screen with physical presence.

THE ASSIGNMENT: 

      

How might we leverage the technology already in their hands to anchor them back into the physical history of Orleans Square?

Research conducted 2026  :  still with us?

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